![]() The story of the game begins as Pebbles and Bamm Bamm are trapped at the wrong end of a lava flow from a nearby volcano. The same can be said of Fred's club power meter, in that it begins small and be increased as time goes on. The meter begins at 3 units, but can be doubled over the course of the game. ![]() Each time the wepaon is used, one unit is deducted from the meter and when it's empty, the weapon is depleted until refilled. In the first game special weapons required coins to fire, but this time these weapons have their own power meter. Special weapons are still available and they include the ax, a bowling ball (which is lobbed at the enemy), and a lunchbox that refills an ailing health meter. Players can switch between the two characters at any time by pressing the Select button. His weapon of choice is the slingshot and his skill is the ability to shimmy across tightropes. Something new, however, is the inclusion of Barney Rubble as a playable character. The sequel plays similar to its predecessor: Fred Flintstone still wields his club and can cling to the edge of platforms, for example. ![]() Thank you for all of your support throughout the years - CoolROM will continue strong.After the success of the NES game The Flintstones: The Rescue of Dino and Hoppy, developer Taito released a sequel in 1993: The Flintstones 2: Surprise at Dinosaur Peak. We feel we have reached this goal and helped cure more cases of nostalgia than we could have ever imagined. From the very beginning, our goal was to allow users to re-live classic moments from video games that they have lost and cannot purchase anymore. We are very grateful to have served the emulation community for so many years and to have CoolROM still exist today. This page has been removed due to a request from Nintendo of America Inc.
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